Audiomob Unity SDK
A Unity SDK for non-intrusive in-game audio advertising, with the native Android and iOS layers underneath it and the documentation and support that let other studios integrate it.
Role
Senior SDK Engineer
Organisation
Audiomob
Period
Jul 2022 – Dec 2023
Platforms
Android, iOS
Capture from the project itself.
The challenge
Audio ads have to reach a Unity game through two very different native platforms without the integrating studio having to care about either. That means a stable C# surface on top, real native libraries underneath, and documentation precise enough that integration does not become a support conversation.
What I did
- Developed the Unity SDK for non-intrusive audio ads.
- Created the native libraries behind it in Java, Kotlin, Swift and Objective-C.
- Authored the API documentation used by integrating teams.
- Managed technical support for integration teams and led developer support.
Audiomob is an audio advertising platform; this work covers the Unity SDK and its native layers.